: Save bytes are often version-specific. A save file from version 1.5.0 may not be compatible with version 1.6.0 if the developer added new character slots or data fields (like new move types or costumes). Summary Table: Key Save Data Components Character Slots 350 slots containing stats, costumes, and health. Promotion Data
checksum = 0 for each byte in data[0x08:EOF]: checksum ^= byte save[0x04] = checksum & 0xFF
8 consecutive bytes:
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