Broken: Compass Rpg Pdf Work
| | Page Count | Description | |---|---|---| | Adventure Journal (Core Rules) | 241 pages | Full game rules, 1999 setting, and a ready-to-play Episode | | Golden Age (Season 1) | 209 pages | 1930s pulp setting, new archetypes, supernatural menace rules | | Jolly Roger (Season 2) | — | Pirate adventures in the Caribbean, dueling and naval battle rules | | Voyage Extraordinaire (Season 3) | — | Jules Verne-inspired Victorian science-adventure | | What If (Spin-Off) | 225 pages | Genre adaptation toolkit for horror, fantasy, sci-fi, and more |
Are you planning to run Broken Compass as a or play as an Adventurer ? broken compass rpg pdf work
For those interested in creating or utilizing PDF materials for the Broken Compass RPG: | | Page Count | Description | |---|---|---|
One of the best features of the Broken Compass RPG PDF library is the "Season" format. Unlike linear modules, Seasons are structured like TV shows. Here is how to make them work for your group without railroading. Here is how to make them work for
Broken Compass is a rules-light TTRPG focused on high-stakes adventure, discovery, and surviving by the skin of your teeth. Instead of tracking complex modifiers, tracking weight limits, or referencing massive rulebooks, the game relies on a fast-paced, intuitive system that prioritizes narrative momentum and cinematic action.
To help you get your campaign running smoothly, tell me a bit more about your upcoming game:
Success is determined by matching dice (sets). 2 of a kind: Basic Success. 3 of a kind: Critical Success. 4 of a kind: Extreme Success. 5+ of a kind: Impossible Success. 6 of a Kind: A perfect, cinematic success.